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C4D Disintegration Technique Tutorial

Discussion in 'Gimp Tips & Tutorials' started by Shyftcode, Oct 24, 2012.

  1. Shyftcode

    Shyftcode Member

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    Shyftcode's C4D Disintegration Tutorial
    This tutorial is just a little trick I learned while working on making a render in a signature “disintegrate”. I used a C4D, which contained shading and depth, unlike a brush would have.

    [​IMG]

    This technique can be applied easily to flatter objects in a signature or project with great success, like the wing here. Should the colors and patterns become rather complex, this method can actually degrade the quality of the work, where a clipping mask would not.

    Pros
    -Its very simple
    -It adds a nice level of shading and depth
    -It takes little skill to use well

    Cons
    -It depends on someone else's already created image to do
    -It gets tricky with more complex images
    -It can get annoying to viewers when you use the method over and over again.
     
  2. Arzoroc

    Arzoroc Moderator Staff Member

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    Good job there :) I made a similar tutorial once but with a grunge brush, the way is roughly the same though ;)
    I have one question: Without trying it, this method seems to be kind of hard to do when it comes to backgrounds with multiple colors instead of the greytones you had (on the render itself). Is this correct or am I missing something?
     
  3. Roma

    Roma Moderator Staff Member

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    Oh, how cool! Thanks Bane 8)
     
  4. Shyftcode

    Shyftcode Member

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    @Baum, I needed to update with the thread I wrote up, when I posted this I wasn't on my own computer and didn't have the time to type up what I had pre-typed on my laptop.
    Yes, it does get tricky when you add more colors and such, I plan on posting a more advanced version of this as soon as I get the time to make one :p


    @Roma, Thanks Roma ^_^
     

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