Today, I will be sharing with you guys what a good critique should look like.
1. First of all you want to tell the artist what they did well. Either something that you like about the piece, or something about the artist's effort. For example: a person might make a sig that you think looks like crap even though they might have spent an hour working on it. So you tell them that you appreciate their effort and that they tried something new.
2. The second step is, telling them what you do not like. Try to be fairly kind when crtizising. Don't say "the whole thing looks like ****!" That will discourage the person from trying again even though they might be better, if they would be given some advise.
3. Which leads us to the third and last part: How to Improve? It is important that you tell the artist, what he could change about the piece to make it more pleasing. Otherwise, the next try will look the same, and the artist will be "running in circles", so to speak. Don't tell them to "work on the overall flow". The artist will most like not know how to work on that, otherwise they would have done so already. Therefore try to be specific. It is also very helpful, to link tutorials, that will teach some helpful effects or general key ideas.
I hope you guys will respect these "guidelines" (sorry i couldn't find a better word) in the future, as I have encounter some very rude critiques on mine, as well as other people's art work, by fellow gimpers. This is not meant to be a lesson, but more a reminder of how frustrating and discouraging a bad critique can be for any artist.
I thank you guys, (and I am sure many others will do so too),
for reading the above and keeping it in mind.
-Sincerely, your virtualTune
[please do not leave comments about who did what and why did who and all that; simply recognize]








